{"id":12141,"date":"2015-03-12T13:45:43","date_gmt":"2015-03-12T17:45:43","guid":{"rendered":"http:\/\/researchimpact.ydsinc.ca\/new-student-developed-board-game-bridging-academia-with-practical-world\/"},"modified":"2021-11-23T16:58:53","modified_gmt":"2021-11-23T21:58:53","slug":"new-student-developed-board-game-bridging-academia-with-practical-world","status":"publish","type":"post","link":"https:\/\/researchimpact.ca\/fr\/archive\/new-student-developed-board-game-bridging-academia-with-practical-world\/","title":{"rendered":"New Student-Developed Board Game Bridging Academia With Practical World"},"content":{"rendered":"<p><em>This week\u2019s post by Susan Hickman\u00a0<\/em><em>comes from Carleton Now, Carleton University\u2019s monthly community magazine\u00a0and is reposted here with permission. <a href=\"http:\/\/carletonnow.carleton.ca\/december-2014\/new-student-developed-board-game-bridging-academia-with-practical-world\">See the original post here<\/a>.<\/em><br \/>\n<figure id=\"attachment_7938\" aria-describedby=\"caption-attachment-7938\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/researchimpact.ca\/wp\/wp-content\/uploads\/2015\/03\/KMb-board-game.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7938\" src=\"https:\/\/researchimpact.ca\/wp\/wp-content\/uploads\/2015\/03\/KMb-board-game.jpg\" alt=\"Anthony Maki with the KMb board game\" width=\"560\" height=\"315\" \/><\/a><figcaption id=\"caption-attachment-7938\" class=\"wp-caption-text\">Carleton master\u2019s student Anthony Maki is one of the creators of the KMb board game.(Susan Hickman Photo)<\/figcaption><\/figure><br \/>\nA game developed in a knowledge mobilization (KMb) class could become a real tool for bridging discussions and building partnerships with the next generation of knowledge brokers.<br \/>\nThe students who developed the game were aiming to better inform themselves about the growing field of KMb when they took on the project for Geri Briggs, co-manager of Carleton\u2019s Community First: Impacts of Community Engagement (CFICE) initiative.<br \/>\nAnthony Maki, Alex Maisonneuve, Elena Milicevic and Bojana Bogeljic, all master\u2019s students in the Health: Science, Technology and Policy program, invented the initial board game last winter when they were required to choose a KMb technique for a final project.<br \/>\nThe group set themselves up at the Ministry of Coffee on Elgin Street, installed the game-in-progress on a pedestal table and worked on refining the play.<br \/>\n\u201cIn research,\u201d explains Maki, who completed his undergraduate degree in psychology, with a minor in neuroscience and mental health, \u201cyou often publish and then throw it on the shelf. It accumulates in the Ivory Tower and no one uses it. The underlying theme of this game is to build bridges from knowledge to actions and make players think outside the box. In developing the game, we got to work with people from psychology, biology, health sciences and sociology in a collaborative environment.\u201d<br \/>\nMaki and Maisonneuve further refined the game over the summer and presented it at a KMb forum in Saskatoon in June.<br \/>\nThe object of play is to dismantle the Ivory Tower (built out of Connex game pieces) by answering questions about KMb, uncover the knowledge hidden beneath and build a bridge across the board to an \u201caction space\u201d in the centre.<br \/>\nThe game\u2019s \u201caction cards\u201d move players forward or, perhaps, backwards on the board if it informs you that your research team failed to consult your community organization, for example. A \u201cscenario card\u201d might present you with a challenge to understand who the stakeholders are in a circumstance that requires mobilizing knowledge in a particular field.<br \/>\nPlayers can dismantle each other\u2019s bridges to rebuild their opponents\u2019 towers, but can also interact with each other, and contribute to the conversation, making it a shared learning experience.<br \/>\nMaki and Maisonneuve were hired last March by Briggs to work as research assistants for CFICE\u2019s KMb research hub, which is co-led by the Canadian Alliance for Community-Service Learning. This hub \u2013 one of five in the CFICE project \u2013 focuses on improving the application and relevance of research in the social sciences and the humanities.<br \/>\nCathy Edwards, research facilitator for institutional initiatives and an advisor to CFICE, finds the students\u2019 board game project exciting.<br \/>\n\u201cIt brings together the heart of the Strategic Integrated Plan for the university,\u201d says Edwards, who has been providing guidance and advice to the students regarding further development, management of intellectual property and a target audience.<br \/>\n\u201cCommunity is the heart of the plan and this element is richly rooted in the three pillars of academia: teaching and learning, research and service. It requires and benefits from integration and co-operation between all aspects of the university itself.<br \/>\n\u201cThe game,\u201d Edwards continues, \u201cwhich started as a class assignment, exemplifies this in a tangible way.\u201d<br \/>\nWhen Maki and Maisonneuve showed an interest in exploring the potential of what they helped create, Dinesh Kakadia, manager of industry partnership relations, came on board to work with the budding entrepreneurs.<br \/>\n\u201cAt the end of the day,\u201d says Maki, \u201cwe created a physical product that has the potential to be beneficial to students, researchers, employers and employees. The best case scenario is the game gets commercialized and benefits people in their future career endeavours. While it is designed for newcomers to the knowledge mobilization field, it targets anybody who wants to enhance their organization and can be adapted to other disciplines.\u201d<br \/>\nQuite serendipitously, the game has brought together aspects of the university community that traditionally would not have intersected.<br \/>\n\u201cBecause the program required a KMb component that was taught by one of the community leads on the CFICE project,\u201d explains Edwards, \u201cI was exposed to the game. This is the beauty of KMb. At its roots, it is about sharing and exchange of knowledge.\u201d<br \/>\n<a href=\"http:\/\/carleton.ca\/communityfirst\/about-us\/\">http:\/\/carleton.ca\/communityfirst\/about-us\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week\u2019s post by Susan Hickman\u00a0comes from Carleton Now, Carleton University\u2019s monthly community magazine\u00a0and is reposted here with permission. See the original post here. A game developed in a knowledge mobilization (KMb) class could become a real tool for bridging discussions and building partnerships with the next generation of knowledge brokers. The students who developed [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/researchimpact.ca\/fr\/archive\/new-student-developed-board-game-bridging-academia-with-practical-world\/\">Lire la suite\u2026<span class=\"screen-reader-text\"> from New Student-Developed Board Game Bridging Academia With Practical World<\/span><\/a><\/p>\n","protected":false},"author":22,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2386],"tags":[1709],"class_list":["post-12141","post","type-post","status-publish","format-standard","hentry","category-archive","tag-kmb-board-game-fr-2"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Student-Developed Board Game Bridging Academia With Practical World - Research Impact Canada<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/researchimpact.ca\/fr\/archive\/new-student-developed-board-game-bridging-academia-with-practical-world\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"New Student-Developed Board Game Bridging Academia With Practical World - Research Impact Canada\" \/>\n<meta property=\"og:description\" content=\"This week\u2019s post by Susan Hickman\u00a0comes from Carleton Now, Carleton University\u2019s monthly community magazine\u00a0and is reposted here with permission. See the original post here. A game developed in a knowledge mobilization (KMb) class could become a real tool for bridging discussions and building partnerships with the next generation of knowledge brokers. 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